Glossary

Shared language for vampire & nocturnal horror

Working definitions so your table argues about choices, not vocabulary.

No invented prices or stock counts. Orientation only: habits, vocabulary, and public references.

Hunger / beast
Internal pressures that drive scenes.
City web
Faction maps for nocturnal politics.
Masquerade pressure
Secrecy vs exposure clocks.
Chronicle arc
Season-like story structures.
Bleed plan
Aftercare for intimate horror.
Domain claim
Territory conflicts as play.
Human touchstone
NPCs that ground monstrous PCs.
Daylight logistics
What happens when the sun rises.

Readable handouts, clear remote audio, and content notes before bleak scenes—craft, not extras.

Readable handouts, clear remote audio, and content notes before bleak scenes—craft, not extras.

Guides when prep is thin; Glossary when jargon stalls; Resources for outbound reading. Then close the notes and play.

Readable handouts, clear remote audio, and content notes before bleak scenes—craft, not extras.

Whether you referee weekly or rotate the chair, vampire & nocturnal horror benefits from a common language. We write for that shared middle ground between lore deep-dives and rules minutiae.

Track hunger, Masquerade exposure, and human touchstones like hit points—they are the chronicle engine.

Related desks in this neighborhood

Horror siblings (Cthulhu, Borg, and related crates) share tone tools when your chronicle changes cities.

Terms evolve. If your table uses a different gloss, write it into your house doc and tell newcomers which dictionary you are using. Shared language beats winning an etymology fight mid-scene.

When a word is edition-specific, say so out loud. Borrowing vocabulary across systems is fine; silent assumptions are what cause arguments.