Glossary
Shared language for vampire & nocturnal horror
Working definitions so your table argues about choices, not vocabulary.
No invented prices or stock counts. Orientation only: habits, vocabulary, and public references.
- Hunger / beast
- Internal pressures that drive scenes.
- City web
- Faction maps for nocturnal politics.
- Masquerade pressure
- Secrecy vs exposure clocks.
- Chronicle arc
- Season-like story structures.
- Bleed plan
- Aftercare for intimate horror.
- Domain claim
- Territory conflicts as play.
- Human touchstone
- NPCs that ground monstrous PCs.
- Daylight logistics
- What happens when the sun rises.
Readable handouts, clear remote audio, and content notes before bleak scenes—craft, not extras.
Readable handouts, clear remote audio, and content notes before bleak scenes—craft, not extras.
Guides when prep is thin; Glossary when jargon stalls; Resources for outbound reading. Then close the notes and play.
Readable handouts, clear remote audio, and content notes before bleak scenes—craft, not extras.
Whether you referee weekly or rotate the chair, vampire & nocturnal horror benefits from a common language. We write for that shared middle ground between lore deep-dives and rules minutiae.
Track hunger, Masquerade exposure, and human touchstones like hit points—they are the chronicle engine.
Related desks in this neighborhood
Horror siblings (Cthulhu, Borg, and related crates) share tone tools when your chronicle changes cities.
Terms evolve. If your table uses a different gloss, write it into your house doc and tell newcomers which dictionary you are using. Shared language beats winning an etymology fight mid-scene.
When a word is edition-specific, say so out loud. Borrowing vocabulary across systems is fine; silent assumptions are what cause arguments.